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SAMMY LYU
BUILDING WORLDS, ONE SIMULATION AT A TIME
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LATEST CG RENDERS
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VELLUM DISINTEGRATION FX
Recyling the scene from my previous render, I used an edge fracture and vellum solver to blow the pieces away with wind force and low gravity. Lighting and Rendering in Karma created some noisy artefacts due to low samples; I will have to increase light samples for the next one.
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POP SIMULATION (WITH BREAKDOWN)
Particle simulation using POP advect by volumes and velocity fields, material and lighting in Karma.
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Ocean Waves with FLIP Collisions
Ocean Waves with rock collisions and wetmap. Using MaterialX and Karma.
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PYRO SPREAD FX & LIGHTING
Fuel-based pyro FX using attribute paint.
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Destruction FX, COPS texturing & lighting
RBD and dust kickup FX, dirt and brick textures created in COPS, lighting in Karma and animated character from Mixamo.
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CG Fight Scene, FX and Lighting
CGS Term 1 Final Project, FX created on character animations from Mixamo.
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FX & Lighting - Teaser / Pre-vis - Rookies 2025 Team submission
Team submission for the Rookies 2025, I was in charge of FX. https://www.therookies.co/entries/39421
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